

More than 2,000 mods have already been released for Mount & Blade II: Bannerlord, which is already more than Warband.
MOUNT AND BLADE WARBAND MOD GUNPLAY FULL
Speaking of which, the modding community is already out in full force. Even if the developers don't tackle it, I have high hopes for the modding community. It won't take much for this to be addressed. Warband understood the character detail was what made the game special. Why aren't there temporary structures (themed to the occupier's culture) within a settlement after a siege, or visual damage? Having the lore matter would allow the world to breathe, especially if TaleWorlds continues to pour resources into making it appear as though people actually live and die in Calradia. If your faction takes control of a settlement or castle, you won't really notice any difference. Yes, Aserai buildings look different from those in Sturgia, but this doesn't really matter. While the factions have different colors, banners, and names, the cultural differences are sometimes difficult to spot. I love the encyclopedia that's present in-game, but it can become more incredible if the lore actually mattered in the world of Calradia. Source: Windows Central (Image credit: Source: Windows Central) And that's really Bannerlord in a nutshell - there is a great foundation, but little substance. Your people will never ask anything of you, nor will you need to visit them unless at war for defense. Managing your settlements and castles is a quick endeavor it takes a few seconds to select something to construct, but there are few additional gameplay mechanics on top of that. There's no real reason to stay in your own fief. Sure, you need to recruit new troops to replenish your party numbers, but aside from that, it's a case of running around between settlements. There's still plenty of planned Mount & Blade II: Bannerlord features for developer TaleWorlds Entertainment to crack on with, too.īut compared to Warband, here's what we're missing in Bannerlord right now:įeasting is a big one since there's not a whole lot to do during peacetime. Hopefully, the banner creation system will be overhauled too. Rebellions can now occur where cities or factions can revolt against their ruler.Īdditional functionality is planned to expand on the basic feature set, including education for children, more advanced battle terrain generation, as well as actual banners you and your troops can take into battle. Conversations now happen in a more efficient way where the entire scene surrounding a character doesn't need to be loaded.

However, we've seen the addition of a birth and death system, allowing actual named characters to die in battle (or from other causes) much like the thousands of unnamed troops that fall on a daily basis.
